

The greatest challenge they’ve had over the years is trying to have a self-sustaining community, one that could bounce back from a loss of any critical contributor (given that anyone can come and go as they please). In development since 2009, Thrive has had a rocky history due to its open-source nature where “contributions can come from anyone.” The game’s progress has been glacial at times because of its dependency on the whims, availability, and skills of its volunteers. While the game does have a long way to go before it’s done, it is commendable what the volunteer-driven team has built up since they first started. In its current state, the game feels like being dropped into an open-book biology pop-quiz: there’s a lot of information there, but at times you don’t exactly know what to do or how to succeed. Understandably, for a game still in development, Thrive is still trying to find the right balance between its “love for science and love for games.” The creators weren’t kidding when they said they wanted it to be scientifically accurate. Another included feature is a microbe editor where you use “mutation points” to shape or add cell functions via organelles like cytoplasms or vacuoles. Other AI-controlled cells also threaten you as they compete for the same compounds as your cell (with some cells even killing you). The epics in the civilization stage resemble creature like Godzilla unlike in the creature stage where they are more like dinosaurs.Here, the stage plays like a survival game where you scavenge for compounds that can help your cell survive. In the civilization stage epics have evolved even further and are much larger, have 3,000 health-points and can shoot fireballs. In the tribal stage epics are a lot easier to kill as a tribe has more members and weapons, however it will cost several tribe members. When encountered in the creature stage epics have 1,000 health-points and are extremely hard to kill but can be killed near the end of the creature stage if powerful creatures like rogues are befriended. Epics are always carnivores or omnivorous, although herbivore epics can be found in the space stage. They are also different to regular creatures because they live on their own. Unlike regular creatures they cannot be befriended and are hostile to anything that comes near them including other epics. Epics are not a single species, they can be any species that has evolved to become giant.

Epic creatures are a type of large creature that can a appear in the video game Spore.
