
Produce flame, burning hands once per long rest Limited communication with beasts and plants. Teleport 15 ft 1/rest.ĭetect Magic or disguise self 1/r. Proficiency with spear, trident, light crossbow, and net.Ĭantrip of choice from chill touch, spare the dying, or thaumaturgy. Seasonally changing personality traits and flaws, 30ft teleportation 1 / rest with seasonal effect Transform to frighten those around you and Deal extra necrotic damage equal to levelĭamage resistance of dragon ancestor typeĪdvantage and resistance against Poison damage

Transform to unleash searing light to damage yourself for 1 minute and all around you 1/2 level, and Deal extra radiant damage equal to level Transform to sprout wings for 1 minute and Deal extra radiant damage equal to level Walk 25, Fly 50 (no medium or heavy armor)

Players wanting a roleplaying challenge should try and bring life to this - literally and figuratively - empty being.Race/Ancestry options for Dungeons and Dragons 5e from Elemental Evil Player's Companion, Volo's Guide to Monsters, Player's Handbook, Sword Coast Adventurer's Guide, and Mordenkainen's Tome of Foes. Since Animated Armor relies on magic, however, dispelling its armor will render it useless. It does not require basic necessities i.e., food or water, and gains traits depending on its armor type. RELATED: Ranked: The Best D&D Campaigns Of All TimeĪlthough Animated Armor possesses significant strengths it has equally as impactful weaknesses. Typically, they carry out a specific task given to them, yet they will forgo their duties to carry on pressing matters, such as a world-saving adventure.

Animated Armors are living individualistic sets of armor given life by magic.

